Scenarios 2010
| If you desire organized Combat and Destruction than JCP's Scenarios are your thing. Big games can be chaotic and frustrating where the real winner is the guys selling you paintballs. We don't do big games, and we let you bring your own paintballs. We focus on giving the player the fairest game possible. Most Missions in the Combat Mission Challenges have a staffer for each player. You can buy paintballs anywhere and woods are everywhere- get premium service here. | ![]() |
Combat Mission Challenge TBA
The Combat Mission Challenge™ is the ultimate for competitive woods/scenario players. This unique format, with a clear cut winner taking home a rugged “Combat” trophy, tests the steel of all involved. We are the originators and authority for this format and use our decades of experience to keep producing the perfect missions. Nobody has anything to match this. If you know how to play in the woods, have a competitive nature, combat smarts, and a paintball gun that works; you can see where you rank among the best woods players in the Combat Mission Challenge™.
There will be 4 missions, Operation Switch Blade, Hound Dog, Snake in the Grass, and Blew Smoke.
All these missions will be accented with our legendary background combat noises, mood setting music, cover smoke and creative “pyrotechnics”.
If you do not have a full 3 man team, recruits will be assigned, and you will complete your objective.
Command center opens at 1000 hours register by phone before we limit space. Mission Briefings begins at 1200 hours.
$90 per Team, Includes air and you can Carry on Paint free.
Teams are allowed 1 alternate that if used is responsible for a $5 air charge.
12 Hour Scenario
May
8, 2010 -11am
12
hrs of strategy, execution, fun, and food. Each team will have a commander
and a list of objectives to complete for points. They will get these
ahead of time so they can game plan ahead of time. You must pre-register
and we will assign you a team and get your info to your commander.
We will give you team preference if you ask but rarely do teams end up even
naturally. We will move people if necessary
We
will use life badges to keep track of every elimination, clear cut balanced
objectives, and active reffing to assure the fairest game possible.